Investigating and developing a multi-component vision system that enables pervasive mapping of human attention. The key contribution is a methodology that enables full 3D recovery of the gaze pointer, human view frustum and associated human centered measurements directly into an automatically computed 3D model
Employing multisensory usability engineering with the purpose to
develop novel technologies that index into a more profound understanding of human computer interfaces in the context of multicultural diversity, from the viewpoint of the requirements of immigrants.
MANGO – Evaluation of Mobile HCI Affordances with Eye Tracking 
Mobile augmented reality offers novel affordances in the interaction with daily environments. Eye tracking glasses are applied to measure attention process in mobile human interaction and derive from this the quality of action consequences in dependence on appropriately designed interface cues. The usability framework is applied for a dietary information app using mobile augmented reality from image based food recognition.